moveInTurret – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
This one could deserve a major information upgrade, i.e. exact information about vehicles' possible turret positions. If anyone feels up to it, feel welcome to add it here or in a seperate article (I wouldn't recommend to add it to [[CfgVehicles]] though). -- [[User:Manny|Manny]] 14:32, 4 March 2007 (CET)
This one could deserve a major information upgrade, i.e. exact information about vehicles' possible turret positions. If anyone feels up to it, feel welcome to add it here or in a seperate article (I wouldn't recommend to add it to [[CfgVehicles]] though). -- [[User:Manny|Manny]] 14:32, 4 March 2007 (CET)
<dl class="command_description">
<!-- Note Section BEGIN -->
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.<br/>
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.<br/>
Turret order has to be defined in the class [[CfgVehicles]] of the [[Config]].<br/>
<b>here 2 examples : </b>
Boat1 is an "RHIB 2 Turrets"
<code>Soldier moveInTurret [Boat1,[0]]</code>
result : Soldier will mount into the front turret of the boat
<code>Soldier moveInTurret [Boat1,[1]]</code>
result : Soldier will mount into the Back turret of the boat</dl>

Revision as of 23:59, 9 July 2015

This one could deserve a major information upgrade, i.e. exact information about vehicles' possible turret positions. If anyone feels up to it, feel welcome to add it here or in a seperate article (I wouldn't recommend to add it to CfgVehicles though). -- Manny 14:32, 4 March 2007 (CET)

TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples : Boat1 is an "RHIB 2 Turrets" Soldier moveInTurret [Boat1,[0]] result : Soldier will mount into the front turret of the boat Soldier moveInTurret [Boat1,[1]] result : Soldier will mount into the Back turret of the boat