getObjectDLC: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 18: | Line 18: | ||
hint format ["This object belongs to DLC with id: %1", _appID]; | hint format ["This object belongs to DLC with id: %1", _appID]; | ||
} else { | } else { | ||
hint "This object is vanilla"; | |||
};</code> | };</code> | ||
Revision as of 13:06, 12 May 2022
Description
- Description:
- Returns appID of the DLC the object belongs to or nil if object is vanilla.
- Groups:
- DLC
Syntax
- Syntax:
- getObjectDLC obj
- Parameters:
- obj: Object
- Return Value:
- Number (or Nothing if vanilla item)
Examples
- Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
- Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180
Additional Information
- See also:
- getDLCs getPersonUsedDLCs getMissionDLCs getDLCAssetsUsageByName getDLCAssetsUsage getAssetDLCInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note