camPreload: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 38: | Line 38: | ||
_cam camPrepareFov 0.25; | _cam camPrepareFov 0.25; | ||
_cam camPreload 0; | _cam camPreload 0; | ||
waitUntil { [[camPreloaded]] _cam }; | |||
}; | }; | ||
[[camDestroy]] _cam; | [[camDestroy]] _cam; |
Revision as of 13:07, 12 May 2022
Description
- Description:
- Preloads the scene for the prepared camera with given timeout after which preloading is aborted. Max timeout is 30 seconds. Timeout of 0 means max timeout of 30 seconds as well.
- Groups:
- Camera Control
Syntax
- Syntax:
- camera camPreload timeout
- Parameters:
- camera: Object
- timeout: Number
- Return Value:
- Nothing
Examples
- Example 1:
_camera camPreload 5
- Example 2:
- Preload camera around player to avoid stuttering on optics zooming:
[] spawn { _cam = "camera" camCreate (player selectionPosition "camera"); for "_i" from 0 to 359 do { _cam setDir _i; _cam camPrepareFov 0.25; _cam camPreload 0; waitUntil { camPreloaded _cam }; }; camDestroy _cam; };
Additional Information
- See also:
- camPreloaded preloadCamera
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control