canStand: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>") |
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Line 36: | Line 36: | ||
|x1= [[SQS Syntax|SQS]]: | |x1= [[SQS Syntax|SQS]]: | ||
< | <sqf>? (not canStand player) : player groupChat "My legs! They hit my legs!"</sqf> | ||
|x2= <sqf>if (not canStand player) then | |x2= <sqf>if (not canStand player) then |
Revision as of 20:08, 13 May 2022
Description
- Description:
- Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canStand unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true if the unit is human and is still able to stand up, false otherwise.
Examples
- Example 1:
- SQS:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Pages with SQF errors
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation