canStand: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>")
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|x1= [[SQS Syntax|SQS]]:
|x1= [[SQS Syntax|SQS]]:
<code>? (not canStand player) : player groupChat "My legs! They hit my legs!"</code>
<sqf>? (not canStand player) : player groupChat "My legs! They hit my legs!"</sqf>


|x2= <sqf>if (not canStand player) then
|x2= <sqf>if (not canStand player) then

Revision as of 20:08, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
Arma 3
Since Arma 3 v1.60 and the introduction of limping, this command always returns true for humans.
Groups:
Object Manipulation

Syntax

Syntax:
canStand unit
Parameters:
unit: Object
Return Value:
Boolean - true if the unit is human and is still able to stand up, false otherwise.

Examples

Example 1:
SQS:
? (not canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (not canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMove canFire

Notes

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