ctrlActivate: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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Command ignores control disabled state. (Example 2)
Command ignores control disabled state. (Example 2)


|s1= [[ctrlActivate]] controlName
|s1= [[ctrlActivate]] control


|p1= controlName: [[Control]]
|p1= control: [[Control]]


|r1= [[Nothing]]
|r1= [[Nothing]]
|s3= control [[ctrlActivate]] full
|s3since= arma3 2.16
|p21= control: [[Control]] - button based control
|p22= full: [[Boolean]] - [[true]] to simulate button click in full including "ButtonClick" event handling
|r2= [[Nothing]]


|x1= <sqf>ctrlActivate _control;</sqf>
|x1= <sqf>ctrlActivate _control;</sqf>

Revision as of 14:13, 2 November 2023

Hover & click on the images for description

Description

Description:
Launch actions attached to given (button based) control.
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2)
Groups:
GUI Control

Syntax 1

Syntax:
ctrlActivate control
Parameters:
control: Control
Return Value:
Nothing

Syntax 3

Syntax:
control ctrlActivate full
Return Value:
Nothing

Examples

Example 1:
ctrlActivate _control;
Example 2:
_control ctrlEnable false; ctrlActivate _control; // Action fired.

Additional Information

See also:
allControls allDisplays controlsGroupCtrl ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlClassName ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp displayParent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note