engineOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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Line 55: | Line 55: | ||
<dd class="note"> | <dd class="note"> | ||
To switch engine off can also use [[setFuel]] and [[fuel]]: | To switch engine off can also use [[setFuel]] and [[fuel]]: | ||
< | <sqf>private "_gas"; | ||
_gas = fuel heli; | _gas = fuel heli; | ||
heli setFuel 0; | heli setFuel 0; | ||
sleep 0.01; | sleep 0.01; | ||
heli setFuel _gas;</ | heli setFuel _gas;</sqf> | ||
Also sets helicopter fuel back to original quantity. Works on every other vehicle. | Also sets helicopter fuel back to original quantity. Works on every other vehicle. | ||
</dl> | </dl> |
Revision as of 10:57, 13 May 2022
Description
- Description:
- Activates and deactivates the engine of a vehicle.
- Multiplayer:
- Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle engineOn state
- Parameters:
- vehicle: Object
- state: Boolean - true to turn the engine on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isEngineOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect