getRelDir: Difference between revisions

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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of [[BIS_fnc_relativeDirTo]]. Taking the current [[direction]] of the object into account.
|descr= Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of [[BIS_fnc_relativeDirTo]].
Taking the current [[direction]] of the object into account.


|s1= object [[getRelDir]] position
|s1= object [[getRelDir]] position


|p1= object: [[Object]]
|p1= object: [[Object]]
|p2= position: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
|p2= position: [[Object]], [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
|r1= [[Number]]
|r1= [[Number]]


|x1= <sqf>_reldir = player '''getRelDir''' tank;</sqf>
|x1= <sqf>_reldir = player getRelDir tank;</sqf>
 
|seealso= [[getDir]] [[direction]] [[getDirVisual]]
|seealso= [[getDir]] [[direction]] [[getDirVisual]]
}}
}}

Revision as of 16:17, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
Groups:
Object Manipulation

Syntax

Syntax:
object getRelDir position
Parameters:
object: Object
position: Object, Position2D or Position3D
Return Value:
Number

Examples

Example 1:
_reldir = player getRelDir tank;

Additional Information

See also:
getDir direction getDirVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 7, 2018 - 21:50 (UTC)
Tankbuster
To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.