removeWeaponGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 21: Line 21:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>{
|x1= <sqf>
{
_x removeWeaponGlobal "Laserdesignator";
_x removeWeaponGlobal "Laserdesignator";
} forEach allUnits;</sqf>
} forEach allUnits;
</sqf>


|x2= <sqf>{
|x2= <sqf>
{
if (typeOf _x == "O_Heli_Attack_02_black_F") then {
if (typeOf _x == "O_Heli_Attack_02_black_F") then {
_x removeWeaponGlobal "rockets_Skyfire";
_x removeWeaponGlobal "rockets_Skyfire";
};
};
} forEach vehicles;</sqf>
} forEach vehicles;
</sqf>


|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]]
|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
addWeaponGlobal removeWeapon removeMagazine removeMagazineGlobal removeAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note