primaryWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[String]] - Weapon class name or | |r1= [[String]] - Weapon class name or "" if no primary weapon | ||
|x1= <sqf>_pWeap = primaryWeapon player;</sqf> | |x1= <sqf>_pWeap = primaryWeapon player;</sqf> |
Revision as of 20:28, 18 July 2022
Description
- Description:
- Returns name of unit's primary weapon. This command will also return a weapon class name if the weapon is not used by the player, for example, it is on the unit's back. Use currentWeapon to get the weapon the unit is using.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- primaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String - Weapon class name or "" if no primary weapon
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- primaryWeaponMagazine primaryWeaponItems addPrimaryWeaponItem removePrimaryWeaponItem removeAllPrimaryWeaponItems secondaryWeapon handgunWeapon currentWeapon weapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory