allDeadMen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^ ]+) <\/sqf>" to "<sqf>$1</sqf>") |
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|x1= <sqf>{ deleteVehicle _x } forEach allDeadMen;</sqf> | |x1= <sqf>{ deleteVehicle _x } forEach allDeadMen;</sqf> | ||
|seealso= [[allDead]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]] | |seealso= [[allDead]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]] [[getCorpse]] | ||
}} | }} | ||
Revision as of 18:42, 2 September 2022
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Object Detection
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- allDead allUnits allGroups playableUnits switchableUnits units vehicles allCurators getCorpse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 17 Oct, 2009
- Pierre MGI
-
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 = [] spawn {while {true} do {sleep 0.1;
_westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;
hintSilent format ["East killed: %1",_westScore]};};