Resource Manager: Imageset Editor – Arma Reforger
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{{GameCategory|armaR|Modding | {{GameCategory|armaR|Modding|Official Tools|Resource Manager Viewports}} |
Latest revision as of 12:39, 27 May 2022
An imageset is as its name may suggest an set of images. These images, placed on one single texture (to save on memory and loading time), are "cut" with quads, that are "borders" defining the texture sub-image.
Quads can be listed in groups.
Top Bar
Reload Image
Reload the imageset from storage.
Reset View
Adapt the imageset to viewport's dimensions.
Reset Zoom
Set the zoom at 100%.
ImageSet Tab
Texture
List of textures in this imageset.
Add
Add a file from the working repository.
Remove
Remove the highlighted texture.
From files
Quads Tab
Quads List
List the images, by group if any.
Quads Buttons
Add
Create
Add 3×3
Create a 3×3 preset group filled with nine 30×30 named quads (e.g LeftTop, Top, RightTop etc.)
Add Group
Create a group to keep multiple quads together.
A quad can only belong to one group.
Delete
Delete a quad or a group. Deleting a group deletes its quads.
Quad Properties
Edit the selected quad.
A group can also be edited this way - only the name field will then be editable.
Name
Edit the quad/group name.
Position and Dimensions
Dimensions are in pixels.
X: top-left corner's position on the X-axis
Y: top-left corner's position on the Y-axis
W: width
H: height
Horizontal Tile
Vertical Tile
Group
Set the quad's group.
Import Settings Tab
Tags can be set to help find the imageset faster.