setTurretOpticsMode: Difference between revisions
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|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= mode: [[Number | |p2= mode: [[Number]] - optic mode index | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= obj [[setTurretOpticsMode]] [turretPath, opticModeIndex] | |||
|p21= obj: [[Object]] | |||
|p22= turretPath: [[Array]] | |||
|p23= opticModeIndex: [[Number]] - optic mode index | |||
|r2= [[Nothing]] | |||
|x1= <sqf>player setTurretOpticsMode 0;</sqf> | |x1= <sqf>player setTurretOpticsMode 0;</sqf> |
Revision as of 21:21, 23 May 2022
Description
- Description:
- Set the current optics mode of the optics in the turret occupied by the specified unit. Alt syntax allows a vehicle and turret path to be specified instead of a unit.
- Groups:
- Turrets
Syntax
- Syntax:
- obj setTurretOpticsMode mode
- Parameters:
- obj: Object
- mode: Number - optic mode index
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- obj setTurretOpticsMode [turretPath, opticModeIndex]
- Parameters:
- obj: Object
- turretPath: Array
- opticModeIndex: Number - optic mode index
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- myTank setTurretOpticeMode [[-1], 1];
- Example 3:
- myAircraft setTurretOpticsMode [[0, 0], 0];
Additional Information
- See also:
- getTurretOpticsMode turretLocal selectWeaponTurret
Notes
-
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