stop: Difference between revisions

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|gr1= Unit Control
|gr1= Unit Control


|descr= Stop AI unit.<br>Stopped unit will not be able to move, fire, or change its orientation to follow a watched object.<br>It may still change the stance if deemed appropriate (e.g. under fire).<br>Use [[disableAI]] to disable specific AI capabilities.
|descr= Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy.
It may still change the stance if deemed appropriate (e.g. under fire). Use [[disableAI]] to disable specific AI capabilities.


|s1= unitName [[stop]] toggle
|s1= unitName [[stop]] toggle
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|seealso= [[stopped]] [[doStop]] [[commandStop]]
|seealso= [[stopped]] [[doStop]] [[commandStop]]
}}
}}
<dl class="command_description">
<dt><dt>
<dd class="notedate">Posted on January 6, 2011 - 13:21 (CET)</dd>
<dt class="note">[[User:Leo15745|Leo15745]]</dt>
<dd class="note">This command appears to be local only.
</dl>

Revision as of 20:40, 24 January 2023

Hover & click on the images for description

Description

Description:
Stop an AI unit from turning or moving, preventing it to follow a watched object or engage an enemy properly - although if properly aligned, the unit -will- shoot the enemy. It may still change the stance if deemed appropriate (e.g. under fire). Use disableAI to disable specific AI capabilities.
Groups:
Unit Control

Syntax

Syntax:
unitName stop toggle
Parameters:
unitName: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
loon1 stop true;

Additional Information

See also:
stopped doStop commandStop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note