BIS fnc fps: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>")
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|r1= [[Script Handle|Script handle]]
|r1= [[Script Handle|Script handle]]


|x1= <code>[[private]] _scriptHandle = [10, "50 units on screen", 3] [[call]] [[BIS_fnc_fps]];</code>
|x1= <sqf>private _scriptHandle = [10, "50 units on screen", 3] call BIS_fnc_fps;</sqf>


|seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_frameNo]] [[diag_tickTime]]
|seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_frameNo]] [[diag_tickTime]]
}}
}}

Revision as of 13:35, 1 July 2022

Hover & click on the images for description

Description

Description:
Function to measure FPS. Spawns code running for given time and displays result on screen via titleText, globalChat and diag_log. Variable BIS_fps_output is filled with diag_log content too.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[duration, sceneId, startDelay] call BIS_fnc_fps
Parameters:
duration: Number - the FPS test duration
sceneId: String - (Optional, default "") scene ID, used in outputs. Fills global variable currentScene
startDelay: Number - (Optional, default 0) delay before starting measurement
Return Value:
Script handle

Examples

Example 1:
private _scriptHandle = [10, "50 units on screen", 3] call BIS_fnc_fps;

Additional Information

See also:
diag_fps diag_fpsMin diag_frameNo diag_tickTime

Notes

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