BIS fnc adjustSimpleObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
Line 29: Line 29:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;</code>
|x1= <sqf>[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;</sqf>


|seealso= [[createSimpleObject]] [[BIS_fnc_createSimpleObject]] [[BIS_fnc_simpleObjectData]]
|seealso= [[createSimpleObject]] [[BIS_fnc_createSimpleObject]] [[BIS_fnc_simpleObjectData]]
}}
}}

Revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Adjust simple object vertical position, animations and selection according to provided data.
NOTE: function is automatically called by BIS_fnc_createSimpleObject. In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] call BIS_fnc_adjustSimpleObject
Parameters:
object: Object - simple object that will be adjusted
[class, model, reversed, verticalOffset, animAdjustments, selectionToHide]: Array - adjustment data:
  • class: String - (default "") asset CfgVehicles config class (at least either model or class must be provided, ideally both)
  • model: String - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
  • reversed: Number - (default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
    •  0: no change
    •  1: reverse
    • -1: unknown (behaves as 0)
  • verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
  • animationAdjustments: Array - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]:
    • animationName: String - animation name
    • animationState: Number - animation state
  • selectionsToHide: Array - (Optional, default []) all listed selections will be hidden
Return Value:
Nothing

Examples

Example 1:
[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;

Additional Information

See also:
createSimpleObject BIS_fnc_createSimpleObject BIS_fnc_simpleObjectData

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note