BIS fnc moduleFDFadeMarker: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 25: | Line 25: | ||
while { alive enemyTank } do | while { alive enemyTank } do | ||
{ | { | ||
["tankMarker", 1] | ["tankMarker", 1] call [[BIS_fnc_moduleFDFadeMarker]]; | ||
["tankMarker", 0] [[call]] [[BIS_fnc_moduleFDFadeMarker]]; | ["tankMarker", 0] [[call]] [[BIS_fnc_moduleFDFadeMarker]]; | ||
[[sleep]] 0.05; | [[sleep]] 0.05; |
Revision as of 21:38, 12 July 2022
Description
- Description:
- Gradually change the alpha of the given marker.
- Execution:
- spawn
- Groups:
- Modules - Firing Drills
Syntax
- Syntax:
- [markerName, alpha] spawn BIS_fnc_moduleFDFadeMarker
- Parameters:
- markerName: String
- alpha: Number - wanted marker alpha
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- Example 2:
- Creates a pulsating marker:
[] spawn { while { alive enemyTank } do { ["tankMarker", 1] call BIS_fnc_moduleFDFadeMarker; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; sleep 0.05; }; ["tankMarker", 0] call BIS_fnc_moduleFDFadeMarker; };
Additional Information
- See also:
- markerAlpha setMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note