BIS fnc relScaledDist: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>[ myTrigger, player ] call BIS_fnc_relScaledDist;</code>
|x1= <sqf>[ myTrigger, player ] call BIS_fnc_relScaledDist;</sqf>


|seealso= [[distance]] [[distanceSqr]]
|seealso= [[distance]] [[distanceSqr]]
}}
}}

Revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[referenceObject, relativeObject] call BIS_fnc_relScaledDist
Parameters:
referenceObject: Object
relativeObject: Object
Return Value:
Number

Examples

Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;

Additional Information

See also:
distance distanceSqr

Notes

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