BIS fnc relScaledDist: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
m (Text replacement - " |s1=[" to " |s1= [")
Line 8: Line 8:
|descr= Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
|descr= Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.


|s1=[referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]]
|s1= [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]]


|p1= referenceObject: [[Object]]
|p1= referenceObject: [[Object]]

Revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[referenceObject, relativeObject] call BIS_fnc_relScaledDist
Parameters:
referenceObject: Object
relativeObject: Object
Return Value:
Number

Examples

Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;

Additional Information

See also:
distance distanceSqr

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note