BIS fnc roundDir: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)<nowiki>\[<\/nowiki>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>")
m (Some wiki formatting)
 
Line 15: Line 15:
|p1= rawDirection: [[Number]] - direction to round
|p1= rawDirection: [[Number]] - direction to round


|p2= rounding: [[Number]] - (Optional, default 90) - rounding value. With 90° possible return values are 0, 90, 180 and 270.
|p2= rounding: [[Number]] - (Optional, default 90) - rounding value. With 90° possible return values are 0, 90, 180 and 270


|r1= [[Number]] - rounded direction, depending on input '''can be negative or over 360'''
|r1= [[Number]] - rounded direction, depending on input. '''Can be negative or over 360'''


|x1= <code>[[player]] [[setDir]] (getDir [[player]], 45] [[call]] [[BIS_fnc_roundDir]]);</code>
|x1= <sqf>player setDir ([getDir player, 45] call BIS_fnc_roundDir);</sqf>


|x2= <sqf>[204.2, 10] call BIS_fnc_roundDir; // will return 200</sqf>
|x2= <sqf>[204.2, 10] call BIS_fnc_roundDir; // will return 200</sqf>

Latest revision as of 13:12, 13 July 2022

Hover & click on the images for description

Description

Description:
Round direction to nearest set rounding; used for determining cardinal direction.
Execution:
call
Groups:
Math

Syntax

Syntax:
[rawDirection, rounding] call BIS_fnc_roundDir
Parameters:
rawDirection: Number - direction to round
rounding: Number - (Optional, default 90) - rounding value. With 90° possible return values are 0, 90, 180 and 270
Return Value:
Number - rounded direction, depending on input. Can be negative or over 360

Examples

Example 1:
player setDir ([getDir player, 45] call BIS_fnc_roundDir);
Example 2:
[204.2, 10] call BIS_fnc_roundDir; // will return 200
Example 3:
[271, 180] call BIS_fnc_roundDir; // will return 360
Example 4:
70 call BIS_fnc_roundDir; // will return 90

Additional Information

See also:
setDir getRelDir round

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note