BIS fnc getRespawnMarkers: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2") |
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|p2= vehicleMarkers: [[Boolean]] - (Optional, default [[false]]) [[true]] to return vehicle respawn markers, [[false]] to return units respawn markers | |p2= vehicleMarkers: [[Boolean]] - (Optional, default [[false]]) [[true]] to return vehicle respawn markers, [[false]] to return units respawn markers | ||
|r1= [[Array]] of [[String]]s - | |r1= [[Array]] of [[String]]s - respawn markers of given side | ||
|x1= <sqf>[west, false] call BIS_fnc_getRespawnMarkers;</sqf> | |x1= <sqf>[west, false] call BIS_fnc_getRespawnMarkers;</sqf> |
Latest revision as of 15:47, 8 November 2023
Description
Syntax
- Syntax:
- [side, vehicleMarkers] call BIS_fnc_getRespawnMarkers
- Parameters:
- side: Side - (Optional, default player call BIS_fnc_objectSide) side to which returned markers belong to
- vehicleMarkers: Boolean - (Optional, default false) true to return vehicle respawn markers, false to return units respawn markers
- Return Value:
- Array of Strings - respawn markers of given side
Examples
- Example 1:
Additional Information
- See also:
- Respawn Functions
Notes
-
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