BIS fnc lookAtArray: Difference between revisions

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|p1= initialize: [[Boolean]] - [[true]] to initialize, [[false]] to remove it
|p1= initialize: [[Boolean]] - [[true]] to initialize, [[false]] to remove it


|p2= lookAtData: [[Array]] - An array with arrays of look-up-data in form of:
|p2= lookAtData: [[Array]] - an array with arrays of look-up-data in form of:
*0: [[Object]] - Object to be looked at
*0: [[Object]] - Object to be looked at
*1: [[Number]] - How long player has to look at it
*1: [[Number]] - How long player has to look at it

Latest revision as of 12:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Executes a code when one of the specified objects is looked at (player's cursor pointed towards it) for enough time
Execution:
call
Groups:
Interaction

Syntax

Syntax:
[initialize, lookAtData] call BIS_fnc_lookAtArray
Parameters:
initialize: Boolean - true to initialize, false to remove it
lookAtData: Array - an array with arrays of look-up-data in form of:
  • 0: Object - Object to be looked at
  • 1: Number - How long player has to look at it
  • 2: Boolean - true to remove it from array when player looked at it
  • 3: Code - Code spawned when player looked long enough at the object
Return Value:
Nothing

Examples

Example 1:
private _lookAtArray = [ [ BIS_apc, // name of object 2, // time we have to look at it false, // do we destroy the entry after we looked at it { ["What a wonderful APC"] call BIS_fnc_log; } // code ], [ BIS_otherUnit, 2, false, { ["apc looked at"] call BIS_fnc_log; } ] ]; [true, _lookAtArray] spawn "BIS_fnc_lookAtArray"; sleep 15; [false] spawn "BIS_fnc_lookAtArray";

Additional Information

See also:
BIS_fnc_lookAtArrayEH

Notes

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