secondaryWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2")
 
Line 30: Line 30:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[String]] - Class name of the secondary weapon or <sqf inline>""</sqf> if none available
|r1= [[String]] - class name of the secondary weapon or <sqf inline>""</sqf> if none available


|x1= <sqf>private _secondaryWeapon = secondaryWeapon player;</sqf>
|x1= <sqf>private _secondaryWeapon = secondaryWeapon player;</sqf>

Latest revision as of 13:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the name of a unit's secondary weapon (launcher). To detect the weapon which is currently being used by the unit use currentWeapon.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String - class name of the secondary weapon or "" if none available

Examples

Example 1:
private _secondaryWeapon = secondaryWeapon player;
Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"

Additional Information

See also:
secondaryWeaponMagazine secondaryWeaponItems addSecondaryWeaponItem primaryWeapon handgunWeapon currentWeapon weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note