BIS fnc attachToRelative: Difference between revisions

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m (Some wiki formatting)
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|eff= global
|eff= global


|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.


|s1= [object1, object2, visual] call [[BIS_fnc_attachToRelative]]
|s1= [object1, object2, visual] call [[BIS_fnc_attachToRelative]]
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|p2= object2: [[Object]]
|p2= object2: [[Object]]


|p3= visual: [[Boolean]] (Optional, default [[true]]) If [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information
|p3= visual: [[Boolean]] (Optional, default [[true]]) if [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1=<sqf>[tank, car] call BIS_fnc_attachToRelative;</sqf>
|x1= <sqf>[tank, car] call BIS_fnc_attachToRelative;</sqf>


|seealso= [[BIS_fnc_weaponDirectionRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[attachTo]]
|seealso= [[BIS_fnc_weaponDirectionRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[attachTo]]
}}
}}

Latest revision as of 01:32, 1 August 2022

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual: Boolean (Optional, default true) if true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelative BIS_fnc_vectorDirAndUpRelative attachTo

Notes

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