join: Difference between revisions

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m (Add max group limit)
m (Fix max units per group after heavy testing, see Group)
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{{!}} {{ofp}} {{!}}{{!}} 12
{{!}} {{ofp}} {{!}}{{!}} 12
{{!}}-
{{!}}-
{{!}} {{arma1}} {{!}}{{!}} 144
{{!}} Later titles {{!}}{{!}} 10000+
{{!}}-
{{!}} {{arma2}}{{!}}{{!}} ?
{{!}}-
{{!}} {{arma3}} {{!}}{{!}} 3000+
{{!}}-
{{!}} {{arma3}} v2.10 {{!}}{{!}} 10000
{{!}}}
{{!}}}
Join all units in the array to given group.  
Join all units in the array to given group.  

Revision as of 22:22, 5 September 2022

Hover & click on the images for description

Description

Description:
Maximum number of
units per group
Operation Flashpoint 12
Later titles 10000+

Join all units in the array to given group.

To have a group member leave a group, join him with the grpNull group (e.g. [guy1] join grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAs joinAsSilent joinSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note