BIS fnc cinemaBorder: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (removed extra whitespace from example) |
||
Line 19: | Line 19: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>[1, 2, true, true ] call BIS_fnc_cinemaBorder;</sqf> | |x1= <sqf>[1, 2, true, true] call BIS_fnc_cinemaBorder;</sqf> | ||
|seealso= [[disableUserInput]] [[userInputDisabled]] | |seealso= [[disableUserInput]] [[userInputDisabled]] |
Revision as of 18:35, 15 October 2022
Description
- Description:
- Creates cinematic borders. Player cannot move during cutscene.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [mode, duration, sound, view] call BIS_fnc_cinemaBorder
- Parameters:
- mode: Number - Can be:
- 0 - In
- 1 - Out
- duration: Number - (Optional, default 1.5) Duration in seconds
- sound: Boolean - (Optional, default true) Play sound
- view: Boolean - (Optional, default false) Lock 1st-person-view
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- disableUserInput userInputDisabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 15, 2022 - 14:43 (UTC)
- When cinematic borders are active and player is not provided with any animation, he can abuse the movement lock by vaulting (default button V).