BIS fnc unitPlaySimple: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "(Optional, default [])" to "(Optional, default {{hl|[]}})") |
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|p2= data: [[Array]] - movement data to use | |p2= data: [[Array]] - movement data to use | ||
|p3= varDone: [[Array]] - (Optional, default []) variable to set on specified Object once playback has finished in format: | |p3= varDone: [[Array]] - (Optional, default {{hl|[]}}) variable to set on specified Object once playback has finished in format: | ||
* 0: [[Object]], [[Group]] or [[Namespace]] - target | * 0: [[Object]], [[Group]] or [[Namespace]] - target | ||
* 1: [[String]] - variable name | * 1: [[String]] - variable name |
Revision as of 14:05, 26 October 2023
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn BIS_fnc_unitPlaySimple
- Parameters:
- unit: Object - unit to play movement data on
- data: Array - movement data to use
- varDone: Array - (Optional, default []) variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- debug: Boolean - (Optional, default false whether to give debug information on played frames per second
- sleep: Number - (Optional, default 0) time to sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.
- skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Script Handle - Script handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay BIS_fnc_unitCapture
Notes
-
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