setTurretLimits: Difference between revisions

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|p2= turret: [[Array]] - turret path
|p2= turret: [[Array]] - turret path
|p3= ninTurn: [[Number]] - from 0 to -angle in degrees (left)
|p3= minTurn: [[Number]] - from 0 to -angle in degrees (left)
|p4= maxTurn: [[Number]] - from 0 to +angle in degrees (right)
|p4= maxTurn: [[Number]] - from 0 to +angle in degrees (right)
|p5= minElev: [[Number]] - from 0 to -angle in degrees (down)
|p5= minElev: [[Number]] - from 0 to -angle in degrees (down)
|p6= maxElev: [[Number]] - from 0 to +angle in degrees (up)
|p6= maxElev: [[Number]] - from 0 to +angle in degrees (up)

Revision as of 13:30, 11 January 2023

Hover & click on the images for description

Description

Description:
Set the rotation and elevation limits for the given turret. The limits can only be set within the limits defined in config and cannot exceed them. To reset to config defaults pass the turret argument only (Example 2).
Groups:
Turrets

Syntax

Syntax:
vehicle setTurretLimits [turret, minTurn, maxTurn, minElev, maxElev]
Parameters:
vehicle: Object vehicle the turret belongs to
turret: Array - turret path
minTurn: Number - from 0 to -angle in degrees (left)
maxTurn: Number - from 0 to +angle in degrees (right)
minElev: Number - from 0 to -angle in degrees (down)
maxElev: Number - from 0 to +angle in degrees (up)
Return Value:
Nothing

Examples

Example 1:
m2 setTurretLimits [[0], -45, 45, -10, 10];
Example 2:
m2 setTurretLimits [[0]]; //reset

Additional Information

See also:
getTurretLimits setTurretOpticsMode turretLocal selectWeaponTurret

Notes

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