drawArrow: Difference between revisions

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(Add onDraw reference due to NikkoJT insistence :-p)
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|seealso= [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] [[BIS_fnc_drawArrow]]
|seealso= [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] [[drawXPolygon]] [[BIS_fnc_drawArrow]]
}}
}}



Latest revision as of 22:35, 1 November 2024

Hover & click on the images for description

Description

Description:
Draws a single line arrow on the map. As this command needs to be called every frame, it is preferable using the onDraw UI Event Handler. To draw a color filled arrow of custom shape see BIS_fnc_drawArrow.
Groups:
GUI Control - Map

Syntax

Syntax:
map drawArrow [from, to, color]
Parameters:
map: Control
from: Object or Array in format Position2D or Position3D - arrow start position
to: Object or Array in format Position2D or Position3D - arrow end position
color: Array - arrow color in format [r,g,b,a]
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];

Additional Information

See also:
drawEllipse drawIcon drawLine drawRectangle drawPolygon drawTriangle drawXPolygon BIS_fnc_drawArrow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Waffle SS. - c
Posted on Jul 07, 2015 - 21:28 (UTC)
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.