drawArrow: Difference between revisions
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Lou Montana (talk | contribs) (Add onDraw reference due to NikkoJT insistence :-p) |
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|seealso= [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] [[BIS_fnc_drawArrow]] | |seealso= [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] [[drawXPolygon]] [[BIS_fnc_drawArrow]] | ||
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Latest revision as of 22:35, 1 November 2024
Description
- Description:
- Draws a single line arrow on the map. As this command needs to be called every frame, it is preferable using the onDraw UI Event Handler. To draw a color filled arrow of custom shape see BIS_fnc_drawArrow.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawArrow [from, to, color]
- Parameters:
- map: Control
- from: Object or Array in format Position2D or Position3D - arrow start position
- to: Object or Array in format Position2D or Position3D - arrow end position
- color: Array - arrow color in format [r,g,b,a]
- Return Value:
- Nothing
Examples
- Example 1:
- findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];
Additional Information
- See also:
- drawEllipse drawIcon drawLine drawRectangle drawPolygon drawTriangle drawXPolygon BIS_fnc_drawArrow
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 07, 2015 - 21:28 (UTC)
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map