ArmA Warfare/1.1/Issues – Talk

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== Switching sides will result in screen blanking ==
== Switching sides will result in screen blanking ==
<<[[ArmA_Warfare/1.1/Issues#Switching_sides_will_result_in_screen_blanking|Article]] |
<<[[ArmA_Warfare/1.1/Issues#Switching_sides_will_result_in_screen_blanking|Article]] |
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=81;t=74191 BI forum thread]>><br>
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act{{=}}ST;f=81;t=74191 BI forum thread]>><br>
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<<[[ArmA_Warfare/1.1/Issues#Wishes|Article]]<br>
<<[[ArmA_Warfare/1.1/Issues#Wishes|Article]]<br>
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== Non player controlled AI in AA pods ==
== Non player controlled AI in AA pods ==
<<[[ArmA_Warfare/1.1/Issues#Non_player_controlled_AI_in_AA_pods|Article]] | [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=81;t=74073;st=75;p=1261319;#entry1261319 BI forum post]>><br>
<<[[ArmA_Warfare/1.1/Issues#Non_player_controlled_AI_in_AA_pods|Article]] | [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act{{=}}ST;f=81;t=74073;st=75;p=1261319;#entry1261319 BI forum post]>><br>
AI in pods should
AI in pods should
*be in "Open fire" engage rule (or "Engage at will"?)
*be in "Open fire" engage rule (or "Engage at will"?)

Revision as of 17:20, 28 April 2023

Wishes

Switching sides will result in screen blanking

<<Article | BI forum thread>>


<<Article
The bugs section of this page is being drowned out by the wishes section and with the page being called issues... What about moving all of the wishes to a dedicated Warfare wish list page? --MSG Trit 02:10, 25 June 2008 (CEST)

I've chosen the word "issue" but not being an english native it's maybe the wrong one. As I know, in IT it's used for both bugs and request feature, as briefly described here.
About the wishes being more than bugs, you are right. I suppose there are more bugs than described here. However, I'll prefer to have dedicate pages for each dev chosen wishes/bugs with design and/or implementation details. In the meantime, keeping whishes and bugs together should help to see if an issue is a bug (it should work as documentation/help says, but it doesn't) or a wish (should work like I want, but it doesn't). alef 11:45, 25 June 2008 (CEST)

Bugs

Non player controlled AI in AA pods

<<Article | BI forum post>>
AI in pods should

  • be in "Open fire" engage rule (or "Engage at will"?)
_u setCombatMode "YELLOW" (or "RED"?)
  • be combat mode "Danger"
_u setBehaviour "COMBAT"
  • doing a "Scan horizon"
No simply "scan horizon" command has been found in BI/OFPEC forums. Maybe need an implementation. Or, more simply, a server trigger.

Server AI get in as gunner at Common\Functions\Common_UseStationaryDefense.sqf, line 32.
alef 17:51, 25 June 2008 (CEST)