getRelDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ">Posted on August ([0-9]{1}), ([0-9]{4})" to ">Posted on $2-08-0$1") |
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{{Note | |||
|user= Hypoxic125 | |||
|timestamp= 20230519053316 | |||
|text= Set unit's direction towards any given position: | |||
<sqf> | |||
_unit setDir (getDir _unit + (_unit getRelDir [_x, _y, _z])); | |||
</sqf> | |||
}} |
Revision as of 06:33, 19 May 2023
Description
- Description:
- Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object getRelDir position
- Parameters:
- object: Object
- position: Object, Position2D or Position3D
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- getDir direction getDirVisual
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2018-08-07 - 21:50 (UTC)
- Tankbuster
- To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.
- Posted on May 19, 2023 - 05:33 (UTC)
- Set unit's direction towards any given position: