animateBay: Difference between revisions
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BrettMayson (talk | contribs) mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )A([a-z])" to "$1a$2") |
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|p4= animphase: [[Number]] - animation phase in range 0..1 | |p4= animphase: [[Number]] - animation phase in range 0..1 | ||
|p5= instant: [[Boolean]] - (Optional, default [[false]]) | |p5= instant: [[Boolean]] - (Optional, default [[false]]) a, default [[false]]imate immediately | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 11:14, 8 November 2023
Description
- Description:
- Forces animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state == 1.
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animateBay [bay, animphase, instant]
- Parameters:
- vehicle: Object
- bay: Number - bay index (index starts from 1 and different from pylon index)
- animphase: Number - animation phase in range 0..1
- instant: Boolean - (Optional, default false) a, default falseimate immediately
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon ammoOnPylon animatePylon setPylonsPriority setPylonLoadout
Notes
-
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