BIS fnc EXP camp setSkill: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *S([a-z])" to "$1 - s$2")
m (Text replacement - "[[Arma 3 " to "[[Arma 3: ")
 
Line 22: Line 22:
|x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf>
|x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf>


|seealso= [[Arma 3 AI Skill]] [[setSkill]] [[skillFinal]] [[BIS_fnc_EXP_camp_dynamicAISkill]]
|seealso= [[Arma 3: AI Skill]] [[setSkill]] [[skillFinal]] [[BIS_fnc_EXP_camp_dynamicAISkill]]
}}
}}

Latest revision as of 10:38, 6 May 2024

Hover & click on the images for description

Description

Description:
Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
[side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
Parameters:
side: Side - side of which AI skill should be changed
skillMin: Number - (Optional, default 0.5) minimal general skill
skillAimMin: Number - (Optional, default 0.3) minimal aiming skill
skillMax: Number - (Optional, default 0.8) maximal general skill
skillAimMax: Number - (Optional, default 0.5) maximal aiming skill
Return Value:
Return value needed

Examples

Example 1:
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;

Additional Information

See also:
Arma 3: AI Skill setSkill skillFinal BIS_fnc_EXP_camp_dynamicAISkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note