BIS fnc setRank: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") |
Lou Montana (talk | contribs) m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>[ vehicle player, "Captain" ] call BIS_fnc_setRank;</sqf> | |x1= <sqf>[vehicle player, "Captain"] call BIS_fnc_setRank;</sqf> | ||
|seealso= [[rank]] [[setRank]] | |seealso= [[rank]] [[setRank]] | ||
}} | }} |
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Set rank of vehicle crew.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [target, rank] call BIS_fnc_setRank
- Parameters:
- target: Object - the vehicle whose crew's rank should be adjusted
- rank: String or Number - rank name or rank ID, can be:
0 - "Private"
1 - "Corporal"
2 - "Sergeant"
3 - "Lieutenant"
4 - "Captain"
5 - "Major"
6 - "Colonel" - Return Value:
- Boolean
Examples
- Example 1:
Additional Information
Notes
-
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