setRank

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Introduced with Armed Assault version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets rank of given unit. Possible values: PRIVATE, CORPORAL, SERGEANT, LIEUTENANT, CAPTAIN, MAJOR or COLONEL.
Arma 3 logo black.png Since Arma 3 v1.67 this command is Arguments of this scripting command have to be local to the client the command is executed on Effects of this scripting command are broadcasted over the network and happen on every computer in the network

Syntax

Syntax:
unitName setRank rank
Parameters:
unitName: Object
rank: String
Return Value:
Nothing

Examples

Example 1:
player setRank "COLONEL"

Additional Information

Multiplayer:
-
See also:
ranksetUnitRank

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

Posted on Mar 26, 2009 - 19:24
Wolfrug
Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.
Posted on April 12, 2014
Waffle SS.
Behavior when used on players in multiplayer seems unpredictable. (ArmA 3 1.00)

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