BIS fnc moduleFriendlyFire: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +\] +" to "] ") |
Lou Montana (talk | contribs) m (Text replacement - " +\]" to "]") |
||
Line 27: | Line 27: | ||
// Initializes the module if not added in editor | // Initializes the module if not added in editor | ||
// BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire | // BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire | ||
x = ["Init", [[ BIS_vip1, BIS_vip2, BIS_noVip],true] ] call BIS_fnc_moduleFriendlyFire | x = ["Init", [[ BIS_vip1, BIS_vip2, BIS_noVip],true]] call BIS_fnc_moduleFriendlyFire | ||
// De-initializes the module | // De-initializes the module | ||
Line 33: | Line 33: | ||
// Add BIS_vip3 unit to be checked for friendly fire | // Add BIS_vip3 unit to be checked for friendly fire | ||
x = ["AddUnits", [[BIS_vip3]] ] call BIS_fnc_moduleFriendlyFire | x = ["AddUnits", [[BIS_vip3]]] call BIS_fnc_moduleFriendlyFire | ||
// Remove BIS_vip1 unit from active units | // Remove BIS_vip1 unit from active units | ||
x = ["RemoveUnits", [[ BIS_vip1] ]] call BIS_fnc_moduleFriendlyFire | x = ["RemoveUnits", [[ BIS_vip1]]] call BIS_fnc_moduleFriendlyFire | ||
// set another priority for a vehicle- if it is hit once, considered as friendly fire | // set another priority for a vehicle- if it is hit once, considered as friendly fire |
Revision as of 18:16, 8 November 2023
Description
- Description:
/******************************************************************************* Version: 2.0 Name: Friendly Fire Author: Zozo DESCRIPTION: Handles the friendly fire. Use either the module interface in the editor, or call individual functions. PARAMETERS: 1) function called - string, list of functions: - Init - Destroy - AddUnits - RemoveUnits - ChangePriority - ListActiveUnit 2) parameter for the function RETURNED VALUE: depends on the function called EXAMPLES: // Initializes the module if not added in editor // No units are directly checked for friendly fire, but renegade state is checked anyway _ret = ["Init", []] call BIS_fnc_moduleFriendlyFire // Initializes the module if not added in editor // BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire x = ["Init", [[ BIS_vip1, BIS_vip2, BIS_noVip],true]] call BIS_fnc_moduleFriendlyFire // De-initializes the module _ret = ["Destroy"] call BIS_fnc_moduleFriendlyFire // Add BIS_vip3 unit to be checked for friendly fire x = ["AddUnits", [[BIS_vip3]]] call BIS_fnc_moduleFriendlyFire // Remove BIS_vip1 unit from active units x = ["RemoveUnits", [[ BIS_vip1]]] call BIS_fnc_moduleFriendlyFire // set another priority for a vehicle- if it is hit once, considered as friendly fire x = ["ChangePriority", [BIS_vip,1]] call BIS_fnc_moduleFriendlyFire *******************************************************************************/
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note