startLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Undo revision 351496 by Lou Montana (talk)) Tag: Undo |
Lou Montana (talk | contribs) m (Text replacement - " ( *class [a-zA-Z0-9_]+):( +|[^ ])" to " $1 : ") |
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Line 145: | Line 145: | ||
}; | }; | ||
class Name2: RscText // the text on the top-left | class Name2 : RscText // the text on the top-left | ||
{ | { | ||
idc = 101; | idc = 101; |
Revision as of 11:03, 6 December 2023
Description
- Description:
- Shows loading screen with the given text, using the given resource. While loading screen is shown, simulation and scene drawing is disabled, user control is disabled, mouse cursor is hidden, scripts run at full speed (50ms per frame instead of 3ms per frame for Scheduled Scripts).
- Groups:
- System
Syntax
- Syntax:
- startLoadingScreen [text, resource]
- Parameters:
- text: String
- resource: String - (Optional)
- Return Value:
- Nothing
Examples
- Example 1:
- startLoadingScreen ["Loading My Mission, please wait..."];
- Example 2:
- startLoadingScreen ["Can't skip loading time...", "MyLoadingRsc"];
- Example 3:
- startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 4:
- // this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { uiSleep .1; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Nov 21, 2015 - 18:38 (UTC)
- The default Arma 3 loading screen has no control to display text.