setDammage: Difference between revisions
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Lou Montana (talk | contribs) (Add setDamage alias and redirection) |
Lou Montana (talk | contribs) m (Fix) |
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Latest revision as of 00:01, 7 December 2023
Description
- Description:
- Entirely identical to setDamage that was introduced to fix a typographical error in the command's name.
- Alias:
- setDamage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- -
- Return Value:
- -
Examples
- Example 1:
- -
Additional Information
- See also:
- setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 17, 2006 - 07:39 (UTC)
- In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect