cutRsc: Difference between revisions

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<dd class="notedate">Posted on 30 Jun, 2008</dd>
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
Using [[cutRsc]] (instead of [[titleRsc]]) for a HUD has the benefits of:
* having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.<BR>
* using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
</dd>


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Revision as of 07:44, 30 June 2008

Hover & click on the images for description

Description

Description:
Display a resource defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
Groups:
Uncategorised

Syntax

Syntax:
cutRsc ["ClassName", "type", speed*] * optional
Parameters:
ClassName: String - the class name of the resource
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
speed: Number - time in seconds in which the resource will be faded in. If no speed is given, an assumed value is set.
Return Value:
Nothing

Examples

Example 1:
cutRsc ["binocular","PLAIN"]
cutRsc ["binocular","PLAIN",2]

Additional Information

See also:
titleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
  • having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
  • using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.

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