titleRsc

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once.

Syntax

Syntax:
titleRsc [text, type, speed]
Parameters:
[text, type, speed]: Array
text: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Type for more information about these values.
speed: Number - optional, default 1
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

Multiplayer:
-
See also:
cutRsc

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.

Bottom Section

Posted on September 25, 2014 - 10:04 (UTC)
Kenoxite
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.