getPylonMagazines: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "AgentRevolution" to "AgentRev") |
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<dd class="notedate">Posted on 2017-05-12 - 19:58 (UTC)</dd> | <dd class="notedate">Posted on 2017-05-12 - 19:58 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
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The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc. | The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc. |
Revision as of 23:07, 4 May 2024
Description
- Description:
- Return array of magazines on pylons.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- getPylonMagazines vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array of Strings - magazine names
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines setAmmoOnPylon ammoOnPylon animatePylon animateBay setPylonsPriority setPylonLoadout magazinesAllTurrets
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2017-05-12 - 19:58 (UTC)
- AgentRev
- The indexes of the returned array's elements are relative to the pylon indexes, such that element 0 is pylon 1, element 1 is pylon 2, etc.
- Posted on May 04, 2024 - 05:13 (UTC)
- Just like getAllPylonsInfo this command returns last pylon state which can include non-existent magazine that was deleted with removeMagazineTurret