BIS fnc destroyer01OperateHangarDoors: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{Feature|important|Object (ship) must have all animations correctly defined and user actions configured.}} | {{Feature|important|Object (ship) must have all animations correctly defined and user actions configured.}} | ||
|s1= [shipPart, | |s1= [shipPart, doorState] call [[BIS_fnc_destroyer01OperateHangarDoors]] | ||
|p1= shipPart: [[Object]] | |p1= shipPart: [[Object]] | ||
| | |p2= doorState: [[Number]] - doors' animation state; 1 to open, 0 to close | ||
|r1= [[Nothing]] | |||
|x1= <sqf> | |x1= <sqf> | ||
Line 21: | Line 23: | ||
[this, 0] call BIS_fnc_destroyer01OperateHangarDoors; // to close doors | [this, 0] call BIS_fnc_destroyer01OperateHangarDoors; // to close doors | ||
</sqf> | </sqf> | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
class OpenHangarDoor_1 | class OpenHangarDoor_1 |
Latest revision as of 21:08, 13 June 2024
Description
- Description:
- This function is designed to handle animations of ship hangar doors from vehicle user action (see Examples). It calls BIS_fnc_destroyer01AnimateHangarDoors.
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [shipPart, doorState] call BIS_fnc_destroyer01OperateHangarDoors
- Parameters:
- shipPart: Object
- doorState: Number - doors' animation state; 1 to open, 0 to close
- Return Value:
- Nothing
Examples
- Example 1:
class OpenHangarDoor_1 { displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; displayName = "$STR_DN_OUT_O_DOOR"; position = "pos_Door_Hangar_1_Trigger"; priority = 0.4; radius = 1.5; onlyForPlayer = 0; condition = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') < 0.1;"; statement = "[this, 1] call BIS_fnc_destroyer01OperateHangarDoors;"; }; class CloseHangarDoor_1 : OpenHangarDoor_1 { displayName = "$STR_DN_OUT_C_DOOR"; position = "pos_Door_Hangar_1_Trigger"; condition = "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') >= 0.1;"; statement = "[this, 0] call BIS_fnc_destroyer01OperateHangarDoors;"; };
Additional Information
- See also:
- BIS_fnc_destroyer01AnimateHangarDoors
Notes
-
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