Alef/Radio command chart – User

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{| border="1"  
{| border="0"  
|+ (WIP) Radio command menu with AI behaviour  
|+ (WIP) Radio command menu with AI behaviour  
! MAIN !! 1 Move !! 3 Engage !! 5 status !! 7 Combat Mode !! 8 Formation !! 9 Assign
| ||<b>1 Move</b>||<b>3 Engage</b>||<b>5 status</b>||<b>7 Combat Mode</b>||<b>8 Formation</b>||<b>9 Assign</b>||<b>0 Radio</b>
|- valign="top"
|- valign="top"
| '''1 Move'''
| '''1 Move'''
| '''1 1''' Return to Formation
| style="border-bottom:1px solid"| '''1 1''' Return to Formation
| '''3 1''' <span style="background:yellow">Open fire</span>
| '''3 1''' <span style="background:yellow">Open fire</span>
* default
* default
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* tanks avoid passing trees
* tanks avoid passing trees
| '''8 1''' Column
| '''8 1''' Column
| '''9 1''' Team White
| '''9 1''' Assign White
|-valign="top"
|-valign="top"
| '''2 Target'''
| '''2 Target'''
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* turns off vehicle lights  
* turns off vehicle lights  
| '''8 2''' Staggered Col.
| '''8 2''' Staggered Col.
|
| '''9 2''' Assign Green
|-
|- valign="top"
| '''3 Engage'''
| '''3 Engage'''
| '''1 3''' Stay back
| '''1 3''' Stay back
* 50m
* 50m
| '''3 3''' Fire
| style="border-bottom:1px solid"| '''3 3''' Fire
| '''5 3''' Ammo Low
| '''5 3''' Ammo Low
| '''7 3''' Aware
| '''7 3''' Aware
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* vehicles still prefer roads, travel in convoy  
* vehicles still prefer roads, travel in convoy  
| '''8 3''' Wedge
| '''8 3''' Wedge
|
| '''9 3''' Assign Blue
|-valign="top"
|-valign="top"
| '''4 Mount'''
| '''4 Mount'''
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* soldier can loose formation and find best place for attack alone
* soldier can loose formation and find best place for attack alone
| '''5 4''' Injuried
| '''5 4''' Injuried
| '''7 4''' Safe
| style="border-bottom:1px solid"| '''7 4''' Safe
* will use roads, groups travel in convoy (overrides formation command)
* will use roads, groups travel in convoy (overrides formation command)
* stance with lowered weapon
* stance with lowered weapon
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* less turning head, less observing surroundings (limited rate of target database)
* less turning head, less observing surroundings (limited rate of target database)
| '''8 4''' Echelon L.
| '''8 4''' Echelon L.
|
| '''9 4''' Assign Yellow
|- valign="top"
|- valign="top"
| '''5 Status'''
| '''5 Status'''
| '''1 5''' Flank Right
| style="border-bottom:1px solid"| '''1 5''' Flank Right
* 50m
* 50m
| '''3 5''' <span style="background:red; color:white">Engage at will</span>
| '''3 5''' <span style="background:red; color:white">Engage at will</span>
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|
|
| '''8 5''' Echelon R.
| '''8 5''' Echelon R.
|
| '''9 5''' Assign White
|-
|- valign="top"
| '''6 Action'''
| '''6 Action'''
| '''1 6''' Stop
| '''1 6''' Stop
| '''3 6''' <span style="background:yellow">Disengage</span>
| style="border-bottom:1px solid"| '''3 6''' <span style="background:yellow">Disengage</span>
* back to fire at will
* back to fire at will
* If AI spots a target and decides it is in effective range, he will open fire.
* If AI spots a target and decides it is in effective range, he will open fire.
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| '''8 5''' Vee
| '''8 5''' Vee
|
|
|- valign="top"
| '''7 Combat Mode'''
| '''1 7''' Wait for me
| '''3 7''' Scan horizon
| '''5 7''' One less
| '''7 7''' Stay crouched
| '''8 7''' Line
|- valign="top"
|- valign="top"
| '''8 Formation'''
| '''8 Formation'''
| '''1 8''' Find Cover
| style="border-bottom:1px solid"|'''1 8''' Find Cover
 
| '''3 8''' Watch Direction
| '''3 8''' Watch Direction
<center>
{| border="0"
|-
|3 8 '''8''' NW
|3 8 '''1''' N
|3 8 '''2''' NE
|-
|3 8 '''7''' W
| style="border:none"|
|3 8 '''3''' E
|-
|3 8 '''6''' SW
|3 8 '''5''' S
|3 8 '''4''' SE
|}
</center>
| '''5 8''' ... is down
| '''5 8''' ... is down
| '''7 8''' Go prone
| '''7 8''' Go prone

Revision as of 20:10, 25 March 2008

(WIP) Radio command menu with AI behaviour
1 Move 3 Engage 5 status 7 Combat Mode 8 Formation 9 Assign 0 Radio
1 Move 1 1 Return to Formation 3 1 Open fire
  • default
  • fire at will
5 1 Call support 7 1 Stealth
  • dismiss (loiter movement) canceled
  • faster target acquisition
  • tends to change stance to kneel or prone
  • keep themself also out of Unknown targets
  • soldiers move in cover, routing near structures
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
  • tanks avoid passing trees
8 1 Column 9 1 Assign White
2 Target 1 2 Advance
  • 50m
3 2 Hold fire
  • AI can still defend him self when threatened
  • AI may target something, but not fire at it
5 2 Fuel low 7 2 Danger
  • dismiss (loiter movement) canceled
  • ignores limited speed setting
  • tends to change stance to kneel or prone
  • soldiers move in cover
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
8 2 Staggered Col. 9 2 Assign Green
3 Engage 1 3 Stay back
  • 50m
3 3 Fire 5 3 Ammo Low 7 3 Aware
  • lie down when scared
  • soldiers sometimes move in cover
  • vehicles still prefer roads, travel in convoy
8 3 Wedge 9 3 Assign Blue
4 Mount 1 4 Flank left
  • 50m
3 4 Engage
  • soldier can loose formation and find best place for attack alone
5 4 Injuried 7 4 Safe
  • will use roads, groups travel in convoy (overrides formation command)
  • stance with lowered weapon
  • turned out from vehicle
  • lie down when scared
  • less turning head, less observing surroundings (limited rate of target database)
8 4 Echelon L. 9 4 Assign Yellow
5 Status 1 5 Flank Right
  • 50m
3 5 Engage at will
  • AI does not keep formation and each member moves individualy
5 5 Report Status 8 5 Echelon R. 9 5 Assign White
6 Action 1 6 Stop 3 6 Disengage
  • back to fire at will
  • If AI spots a target and decides it is in effective range, he will open fire.
5 6 I'm under fire 7 6 Stand Up 8 5 Vee
7 Combat Mode 1 7 Wait for me 3 7 Scan horizon 5 7 One less 7 7 Stay crouched 8 7 Line
8 Formation 1 8 Find Cover 3 8 Watch Direction
3 8 8 NW 3 8 1 N 3 8 2 NE
3 8 7 W 3 8 3 E
3 8 6 SW 3 8 5 S 3 8 4 SE
5 8 ... is down 7 8 Go prone 8 8 Column (compact)
9 Assign 1 9 Next waipoint 7 9 Keep low 8 9 Delta
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