setPos: Difference between revisions
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[[player]] '''setPos''' [ [[getPos]] '''this''' [[select]] 0, [[getPos]] '''this''' [[select]] 1, ([[getPos]] '''this''' [[select]] 2) +10]<br> | [[player]] '''setPos''' [ [[getPos]] '''this''' [[select]] 0, [[getPos]] '''this''' [[select]] 1, ([[getPos]] '''this''' [[select]] 2) +10]<br> | ||
obj1 '''setpos''' [ [[getPos]] obj1 [[select]] 0, [[getPos]] obj1 [[select]] 1, -5] .........Buries obj1 5 metres below ground level. | obj1 '''setpos''' [ [[getPos]] obj1 [[select]] 0, [[getPos]] obj1 [[select]] 1, -5] .........Buries obj1 5 metres below ground level. | ||
'''Comments:'''<br> | |||
Note that:<br> | |||
obj1 '''setPos'''[x,y,z]<br> | |||
will place most objects z above ground level (negative numbers for underground). But if obj1 is a '''trigger''' then it will be placed z above '''sea level''' |
Revision as of 21:49, 1 May 2006
obj setPos pos
Operand types:
obj: Object
pos: Array
Type of returned value:
Description:
Set object position.
Pos array format is Position.
Examples:
player setPos [ getPos player select 0, (getPos player select 1) + 10]
player setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +10]
obj1 setpos [ getPos obj1 select 0, getPos obj1 select 1, -5] .........Buries obj1 5 metres below ground level.
Comments:
Note that:
obj1 setPos[x,y,z]
will place most objects z above ground level (negative numbers for underground). But if obj1 is a trigger then it will be placed z above sea level