Script Handle: Difference between revisions
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Austin medic (talk | contribs) (added info about isNull being availiable in A3 as an alternative to scriptDone) |
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'''Script''' handle, used to identify scripts in script operations called using [[spawn]] or [[execVM]]. | '''Script''' handle, used to identify scripts in script operations called using [[spawn]] or [[execVM]]. | ||
This handle's status can be checked with [[scriptDone]], it can be terminated with [[terminate]]. | This handle's status can be checked with [[scriptDone]], it can be terminated with [[terminate]]. In Arma 3, the handle can also be checked with [[isNull]] | ||
Introduced with [[:Category:Armed Assault|Armed Assault]], does not refer to [[:Category:Operation Flashpoint|Cold War Crisis]] or Resistance. | Introduced with [[:Category:Armed Assault|Armed Assault]], does not refer to [[:Category:Operation Flashpoint|Cold War Crisis]] or Resistance. |
Revision as of 19:23, 8 August 2015
Script handle, used to identify scripts in script operations called using spawn or execVM.
This handle's status can be checked with scriptDone, it can be terminated with terminate. In Arma 3, the handle can also be checked with isNull
Introduced with Armed Assault, does not refer to Cold War Crisis or Resistance.
For more information about Scripts and Scripting, see Scripting.