addVehicle: Difference between revisions
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| | | groupName '''addVehicle''' vehicleName|= Syntax | ||
|p1= | |p1= groupName: [[Group]]|= Parameter 1 | ||
|p2= | |p2= vehicleName: [[Object]]|= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 22:12, 21 January 2009
Description
- Description:
- Adds a specified vehicle for use by a specified AI led group. The vehicle will be considered as an available vehicle for use by his group.
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName addVehicle vehicleName
- Parameters:
- groupName: Group
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
- _group addVehicle _vehicle
Additional Information
- See also:
- leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
-
- This command works best when used on empty vehicles. If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.
- More than one vehicle can be added to a group, and more than one group can be added to a vehicle.
- When deciding whether to board a vehicle, AI leaders seem to only consider the transport benefit of a vehicle, ignoring any combat benefits the vehicle may provide.
- This command works best when used on empty vehicles. If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.