doWatch: Difference between revisions
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m (global(?) effect on local units, description - watching nothing) |
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|1.00|= Game version | |1.00|= Game version | ||
|arg= local |= Arguments in MP | |||
|eff= global |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Order the given unit(s) to watch the given position or target (without radio messages). |= Description | | Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target. |= Description | ||
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Revision as of 00:39, 21 February 2009
Description
- Description:
- Order the given unit(s) to watch the given position or target (without radio messages). Use objNull as the target to order a unit to stop watching a position/target.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit(s) doWatch position
- Parameters:
- unit(s): Object or Array
- position: Array - format Position
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit(s) doWatch target
- Parameters:
- unit(s) Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne doWatch markerPos "MarkerMoveOne"
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.- Example 2:
_soldierOne doWatch _eastSoldier
The unit named "soldierOne" will watch the unit named "eastSoldier".
Additional Information
- See also:
- commandWatch
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control