Mapfact:Dynamic AI Creator: Difference between revisions

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by [[Mapfact]]
by [[Mapfact]]


'''Dynamic AI Creator v2.0 for ArmA(DAC) ''' by Silola (silola@mapfact-team.net)<br>
'''Dynamic AI Creator v2.0 for ArmA (DAC) ''' by '''Silola''' (silola@mapfact-team.net)<br>
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones. <br>
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones. <br>
<br>
<br>
= Features =
==Features==
# generate units and waypoints dynamically in AI-zones
# generate units and waypoints dynamically in AI-zones
# highly dynamic game experience, because of AI-zones being generated at every mission start
# highly dynamic game experience, because of AI-zones being generated at every mission start
Line 49: Line 49:




= Discussion Thread =
==Discussion Thread ==
*[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=595d95f5dc1419f940d90094a6de4870;act=ST;f=70;t=70582; BIS Forums Discussion Thread]
*[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=595d95f5dc1419f940d90094a6de4870;act=ST;f=70;t=70582; BIS Forums Discussion Thread]




= Project Status =
==Project Status==
= Download =
==Download==


*[http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=614 v2.0 from Mapfact.net]
*[http://www.mapfact.net/include.php?path=content/download_eng.php&contentid=614 v2.0 from Mapfact.net]


= Reporting Bugs =
==Reporting Bugs ==
= Planned Stages =
== Planned Stages ==
= Plans =
== Plans ==
= Changelog =
== Changelog ==
= Credits =
==Credits==
= Help =
==Help==




[[Category:ArmA:_Addons]]
[[Category:ArmA:_Addons]]

Revision as of 06:33, 12 February 2009

by Mapfact

Dynamic AI Creator v2.0 for ArmA (DAC) by Silola (silola@mapfact-team.net)
DAC is tool that allows mission makers to create dynamic, random AI groups using custom criteria and zones.

Features

  1. generate units and waypoints dynamically in AI-zones
  2. highly dynamic game experience, because of AI-zones being generated at every mission start
  3. dynamic decrease of unit number (infantry or vehicle groups)
  4. freely chosen size and number of zones (modify directly in in-game editor)
  5. every zone can be configured individually (modify directly in in-game editor)
  6. up to four different unit-categories can be generated per zone
  7. two zone types: unit-zones, waypoint-zones, can be combined
  8. freely chosen number of unit-zones can be linked with each other
  9. freely chosen number of waypoint-zones can be linked with unit-zones
  10. freely chosen number of unit-configurations can be defined
  11. freely chosen number of behaviour-configurations can be defined
  12. freely chosen number of waypoint-configurations can be defined
  13. movable zones (global troop movement)
  14. size of a zone can be changed at every time
  15. new behaviour-configuration can be loaded at every time
  16. new unit-configuration can be loaded at every time
  17. dynamic AI-respawn in camps generated dynamically (no respawn or camp limits)
  18. freely chosen number of camp-configurations can be defined
  19. camps can be linked to zones
  20. AI-respawn also possible without camp
  21. "Standby-mode" for zones, units are generated when needed
  22. zones can be activated, deactivated as often as you want to
  23. script, which can delete units (depending on time and/or distance)
  24. user defined waypoints can be included
  25. dynamic AI-addon is defined, possibility to choose between four difficulty levels
  26. running on dedicated servers
  27. dynamic weather script
  28. control markers can be activated
  29. freely chosen number of marker-configurations can be defined
  30. new marker-configuration can be loaded at every time
  31. radio messages and markers depending on chosen side can be activated
  32. units placed in in-game editor can use DAC routines as well
  33. AI conquers buildings
  34. AI detects empty vehicles
  35. AI uses empty static guns
  36. AI uses smoke grenades
  37. complete new routines for detecting the enemy
  38. scripted artillery support for players and AI (static and mobile)
  39. AI-(voice-) sounds can be defined on seven different situations (works with MP)
  40. extended error handling (to avoid user input errors)
  41. 6 configuration files for individual modifications
  42. good MP performance


Discussion Thread


Project Status

Download

Reporting Bugs

Planned Stages

Plans

Changelog

Credits

Help