createMine: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(updated)
(add. classification)
Line 42: Line 42:
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 00:45, 2 December 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a mine of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The mine is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
Object = createMine [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String
position: Position
markers: Array
placement: Number radius
Return Value:
Object

Examples

Example 1:
_mine = createMine ["MineMine", position player, [], 0]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section