captiveNum: Difference between revisions
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| Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead. |= Description | | Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead. | ||
If a unit's captivity level was set as a [[Boolean]], then the returned number is either 0 (for [[false]]) or 1 (for [[true]]). | |||
|= Description | |||
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| '''captiveNum''' unit |= Syntax | | '''captiveNum''' unit |= Syntax | ||
|p1= unit:[[Object]] |= PARAMETER1 | |p1= unit: [[Object]] |= PARAMETER1 | ||
|p2= |= PARAMETER2 | |p2= |= PARAMETER2 | ||
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|p3= |= PARAMETER3 | |p3= |= PARAMETER3 | ||
| |= RETURNVALUE | | [[Number]] |= RETURNVALUE | ||
|x1= <code> | |x1= <code><nowiki>_captivity = captiveNum _unit</nowiki></code>|= EXAMPLE1 | ||
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| [[captive]] |= SEEALSO | | [[captive]], [[setCaptive]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 03:08, 10 September 2009
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead. If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_captivity = captiveNum _unit
Additional Information
- See also:
- captivesetCaptive
Notes
-
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