Surrender Module – Arma 2
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(Creation, will need some more work) |
m (added global variables used, no description -> Sickboy !!) |
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=== Optional parameters === | === Optional parameters === | ||
Set global variables with desired values: | Set global variables with desired values: | ||
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::Example: ''BIS_SRRS_Debug = 0;'' | ::Example: ''BIS_SRRS_Debug = 0;'' | ||
::Default value: -1 | ::Default value: -1 | ||
*'''BIS_SRRS_ENABLED = <bool>;''' - activate the script | |||
*'''BIS_SRRS_FOR_VEHICLES_ENABLED = <bool>;''' - | |||
*'''BIS_SRRS_OVERRIDE_VEHICLES = <array>;''' - | |||
*''' = <>;''' - | |||
*''' = <>;''' - | |||
<!-- *''' = <>;''' - --> | |||
== Behaviour == | == Behaviour == |
Revision as of 02:48, 10 November 2009
Surrender (SRRS) module makes AI soldiers surrendering when in confusion, or outnumbered.
Initialization
Paths
Editor:
Modules (F7) > Surrender
Data:
ca\modules\SRRS
Editor setup
Optional parameters
Set global variables with desired values:
- BIS_SRRS_Debug = <number>; - allow or not debug - -1 for no debug, 0 for all debug, and 1 for "loop processing"
- Example: BIS_SRRS_Debug = 0;
- Default value: -1
- BIS_SRRS_ENABLED = <bool>; - activate the script
- BIS_SRRS_FOR_VEHICLES_ENABLED = <bool>; -
- BIS_SRRS_OVERRIDE_VEHICLES = <array>; -
- = <>; -
- = <>; -
Behaviour
- Soldiers surrendering will drop their weapons and put their hands behind their head
- Soldiers surrendering will be setCaptive, disableAI "move", will leave their group, will disembark from their vehicle if they have one and won't be able to climb in another
- Group leaders can tell their soldiers to surrender
- You'll have to place on the map at least one unit of the faction you will create with this module, or setFriend their side, so the created patrols attack their enemies
Known bugs
- Sometimes, the soldier will lower his hands. Don't worry, he's harmless :-)